About the Campaign
The Georgia Wasteland
Two hundred years after the bombs dropped, the Wastelands of the Southern US, also known as the Dixielands, are a brutal place — red clay of a dying world baked hard under a harsh sun, ruins of Atlanta swallowed by kudzu and radiation, and factions fighting over scraps of the old world.
This is a Fallout 2d20 campaign built around survival mechanics, moral quandaries, the factions and worldbuilding of the earlier games, and the question of whether civilization is worth rebuilding. Expect hard choices, dark humor, and a whole lot of rads.
Unsurprising for a player who got sucked into their fantasy world, this is also a love letter — not just to Bethesda, but also Black Isle Studios, Interplay, Micro Forté, and Obsidian Entertainment.
Having to make a choice for world-building, I chose to focus on the Post portion of the game's early tagline "Fallout: A Post-Nuclear Role Playing Game". This does not mean we do not love ALL the Fallouts — we are long-term fans here, even playing for donations to raise money for Fallout For Hope with St. Jude.
Sessions are run live on Foundry VTT and streamed on Twitch. Open seats available — bring a character concept (possibly a few, character death is a very real possibility) and a willingness to roleplay and engage with the themes of the setting and your fellow players at the table.