The Stolen Lands
Nobody expected this particular band of wanderers, misfits, and barely-functional adventurers to end up founding a nation. They certainly didn't. Welcome to the Stolen Lands, where the politics are treacherous, the wildlife is murderous, and the people you're supposed to be leading have questions.
Kingmaker: Misfits adapts the beloved Pathfinder adventure path with a full kingdom-building layer, faction intrigue, and a cast of characters whose heroism is largely accidental. Running Pathfinder 2e with all the tactical weight and strategic depth the system offers.
About the Campaign
The Stolen Lands have long been considered untameable — a wild expanse between the River Kingdoms and Brevoy, home to bandits, fey, and things that don't appear on any map. You've been chartered to change that. Whether you wanted to be is another question entirely.
Every session is run live on FoundryVTT with full Pathfinder 2e tactical maps, token automation, and kingdom management tracking. Streamed on Twitch, archived on YouTube. Open seats available — come claim your hex.
⚑ Kingdom Building
This campaign uses the full Kingmaker kingdom-building rules from the PF2e adaptation. Players will manage settlements, armies, events, and the politics of a growing nation — not just the dungeons inside it.
What to Expect
Tactical Pathfinder 2e combat with three-action economy and full condition tracking. Political intrigue between Brevoy factions, River Kingdom warlords, and the fey courts of the First World. Kingdom events between sessions. A GM who has read the adventure path, ignored half of it, and made up the rest.
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